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SSB Vegeta is a character with heavy offense and good pressure, but is somewhat depenent on meter to get high amounts of damage dealt. He also has amazing corner carry and rekkas which builds meter fast. However, keep in mind that he might spend meter faster than he builds it.
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The position where meter builders play him. A good starter for offensive teams which revolve around keeping opponents blocking and getting them in the corner.
SSB Vegeta has an assist which is straight up situational in combo extending, but is beast during blockstring pressure. He can be played as a second point or DHC heavy character at this slot, but he might end up being pressured by opponents due to one character being down.
The position in which he is being played the most currently, due to his dependence on meter to get things going in neutral and amazingly fast rekka mixups during Sparking. With ample amounts of meter, he can take down entire teams by himself, making him a good choice for anchor.
As his best position is anchor, he needs meter building allies. However, in the case of assists, he likes lockdown assists (e.g. Kid Buu, SSJ Vegeta) for pressure and elongating blockstrings to get an opening through the mixups (see blockstring video), and quick combo extenders (e.g. Trunks, and beam assists), which ends up adding to his already ridiculous damage output (especially in the corner).
Blue Vegeta's blockstrings are relatively basic until it gets to the rekkas. With assists, any M version will set up a perfect high/low mixup at the cost of a gap:
Blue Vegeta's goal is to mix up the two in order to prevent being reflected. The gap isn't big enough to be 2H'ed, so there is a light at the end of the tunnel. This is where 214L comes in: As a grab, it's a clear counter to Reflect. Once you get to an M rekka, either land and 2L or airdash j.M and profit.
Without assists to cover you, it's still a good idea to go for rekka frametraps after stagger pressure. It's possible to condition your opponent allow for resets off rekkas, but that isn't very likely in a real match.
5SS > 236S or 5SS > level1 (Niagara Pummel, can also be used as a combo starter) or 5SS > level3
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Goku Adventure can be found on the Guild Page and is a simple (not so simple at all) mini game where the player has to extend Goku’s power pole to form a bridge between columns. The goal of the game is to reach step 60, the final step.
Along the way, a player can collect Diamonds (max 60), Gold (max 220k) and Warrior Debris (max 2).
The maximum attempts per day can be extended by making Guild Instance Donations to Goku Adventure and the maximum us set at 5.
A player has a maximum of 5 attempts to reach the maximum available items. Once the maximum has been reached, no additional rewards can be collected.
TIPS & TRICKS
There are none lol This mini game is all about skills and nerves of steel. The only way to get better is to keep practicing every day and to get a feel for when to release the power pole.